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ArticleOpen AccessTerbit 2022Versi 1

PROFIL KECANDUAN GAME ONLINE SISWA DI SMK N 2 PAINAN

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Abstrak

<p>This research was based of there is still found a student has a low grade from their learning process, because the students often spend time to play Online Games. This research aims to describe online game addiction on students. This research uses quantitative descriptive method. The population of this research were students who became subject in this research consist of class X and XI SMK N 2 Painan 2016/2017 which amounted to 408 people, the sample was taken use Propotional stratified random sampling that count 164 students. Instruments used in the form of scale. The data obtained were analyzed using percentage technique. This research explains about: student addiction in game which belongs to high category. Similar research needs to be done, but based on different contexts to compare findings from the results of this research.</p>

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  1. Versi 1PROFIL KECANDUAN GAME ONLINE SISWA DI SMK N 2 PAINAN2022 · oai:ais:artikel:995